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Название темы: [решено] Язык LUA
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lxa85, Понял извините ещё раз, вот полный скрипт...
Код: Выделить весь код
class "main_menu" (CUIScriptWnd)
function main_menu:__init() super()
     self.mbox_mode = 0
     self:InitControls()
     self:InitCallBacks()
     xr_s.on_main_menu_on()
end
function main_menu:__finalize()
end
function main_menu:InitControls()
    self:SetWndRect(Frect():set(0,0,1024,768))
    local xml	       = CScriptXmlInit()
    xml:ParseFile("ui_main_menu.xml")
    xml:InitStatic("background", self)
    self.shniaga       = xml:InitMMShniaga("shniaga_wnd",self);
    self.message_box   = CUIMessageBoxEx()
    self:Register(self.message_box, "msg_box")
    local _ver=xml:InitStatic("static_version",self)
    local mm=_G.main_menu.get_main_menu()
    _ver:TextControl():SetText("by_g" .. mm:GetGSVer())
    self.l_mgr         = mm:GetLoginMngr()
    self.acc_mgr       = mm:GetAccountMngr()
    self.profile_store = mm:GetProfileStore()
    self.gs_profile    = self.l_mgr:get_current_profile()
    if (self.gs_profile and not(level.present())) then
	self.shniaga:ShowPage(CUIMMShniaga.epi_new_network_game) --fake
	self.shniaga:SetPage(CUIMMShniaga.epi_main, "ui_mm_main.xml", "menu_main_logout")
	self.shniaga:ShowPage(CUIMMShniaga.epi_main)
    end
    sgm_version.show_version(self)
end
function main_menu:Show(f)
	self.shniaga:SetVisibleMagnifier(f)
end
function main_menu:InitCallBacks()
	
	self:AddCallback("btn_mod_option",ui_events.BUTTON_CLICKED,self.mod_options,self)
	self:AddCallback("btn_coord_pos",ui_events.BUTTON_CLICKED,self.OnButton_coord_pos_clicked,self)
	self:AddCallback("btn_novice",ui_events.BUTTON_CLICKED,self.OnButton_new_novice_game,self)
	self:AddCallback("btn_stalker",ui_events.BUTTON_CLICKED,self.OnButton_new_stalker_game,self)
	self:AddCallback("btn_veteran",ui_events.BUTTON_CLICKED,self.OnButton_new_veteran_game,self)
	self:AddCallback("btn_master",ui_events.BUTTON_CLICKED,self.OnButton_new_master_game,self)
	self:AddCallback("btn_spawn",ui_events.BUTTON_CLICKED,self.OnButton_load_spawn,self)
	self:AddCallback("btn_options",ui_events.BUTTON_CLICKED,self.OnButton_options_clicked,self)
	self:AddCallback("btn_load",ui_events.BUTTON_CLICKED,self.OnButton_load_clicked,self)
	self:AddCallback("btn_save",ui_events.BUTTON_CLICKED,self.OnButton_save_clicked,self)
	self:AddCallback("btn_net_game",ui_events.BUTTON_CLICKED,self.OnButton_network_game_clicked,self)
	self:AddCallback("btn_internet",ui_events.BUTTON_CLICKED,self.OnButton_internet_clicked,self)
	self:AddCallback("btn_localnet",ui_events.BUTTON_CLICKED,self.OnButton_localnet_clicked,self)
	self:AddCallback("btn_multiplayer",ui_events.BUTTON_CLICKED,self.OnButton_multiplayer_clicked,self)
	self:AddCallback("btn_logout",ui_events.BUTTON_CLICKED,self.OnButton_logout_clicked,self)
	self:AddCallback("btn_quit",ui_events.BUTTON_CLICKED,self.OnButton_quit_clicked,self)
	self:AddCallback("btn_quit_to_mm",ui_events.BUTTON_CLICKED,self.OnButton_disconnect_clicked,self)
	self:AddCallback("btn_ret",ui_events.BUTTON_CLICKED,self.OnButton_return_game,self)
	self:AddCallback("btn_lastsave",ui_events.BUTTON_CLICKED,self.OnButton_last_save,self)
	self:AddCallback("btn_credits",ui_events.BUTTON_CLICKED,self.OnButton_credits_clicked,self)
	self:AddCallback("msg_box",ui_events.MESSAGE_BOX_OK_CLICKED,self.OnMsgOk,self)
	self:AddCallback("msg_box",ui_events.MESSAGE_BOX_CANCEL_CLICKED,self.OnMsgCancel,self)
	self:AddCallback("msg_box",ui_events.MESSAGE_BOX_YES_CLICKED,self.OnMsgYes,self)
	self:AddCallback("msg_box",ui_events.MESSAGE_BOX_NO_CLICKED,self.OnMsgNo,self)
	self:AddCallback("msg_box",ui_events.MESSAGE_BOX_QUIT_GAME_CLICKED,self.OnMessageQuitGame,self)
	self:AddCallback("msg_box",ui_events.MESSAGE_BOX_QUIT_WIN_CLICKED,self.OnMessageQuitWin,self)
	self:Register(self,"self")
	self:AddCallback("self",ui_events.MAIN_MENU_RELOADED,self.OnMenuReloaded,self)
end
function main_menu:OnMsgOk()
	self.mbox_mode = 0
end
function main_menu:OnMsgCancel()
	self.mbox_mode = 0
end
function main_menu:OnMsgYes()
	if self.mbox_mode == 1 then
	   self:LoadLastSave()
	end
	self.mbox_mode = 0
end
function main_menu:OnMsgNo()
	self.mbox_mode = 0
end
function main_menu:LoadLastSave()
	local console = get_console()
	console:execute("main_menu off")
	console:execute("load_last_save")
end
function main_menu:OnButton_last_save()
	if (alife() == nil) then
		self:LoadLastSave()
		return
	end
	if ((db.actor ~= nil) and (db.actor:alive()==false)) then
		self:LoadLastSave()
		return
	end
	self.mbox_mode = 1
	self.message_box:InitMessageBox	("message_box_confirm_load_save")
	self.message_box:ShowDialog(true)
end
function main_menu:OnButton_credits_clicked()
	game.start_tutorial("credits_seq")
end
function main_menu:OnButton_quit_clicked()
	self.message_box:InitMessageBox("message_box_quit_windows")
	self.message_box:ShowDialog(true)
end
function main_menu:OnButton_disconnect_clicked()
	self.message_box:InitMessageBox("message_box_quit_game")
	if (level.game_id() ~= 1) then
		self.message_box:SetText("ui_mm_disconnect_message")
	else
		self.message_box:SetText("ui_mm_quit_game_message")
	end
	self.message_box:ShowDialog(true)
end
function main_menu:OnMessageQuitGame()
	local console = get_console()
	console:execute("disconnect")
end
function main_menu:OnMessageQuitWin()
	local console = get_console()
	console:execute("quit")
end
function main_menu:OnButton_return_game()
	local console = get_console()
	console:execute("main_menu off")
	xr_s.on_main_menu_off()
end
function main_menu:OnButton_new_novice_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_novice")
	self:StartGame()
end
function main_menu:OnButton_new_stalker_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_stalker")
	self:StartGame()
end
function main_menu:OnButton_new_veteran_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_veteran")
	self:StartGame()
end
function main_menu:OnButton_new_master_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_master")
	self:StartGame()
end
function main_menu:StartGame()
	local console = get_console()
	if (alife() ~= nil) then
		console:execute	("disconnect")
	end
	device():pause(false)
	console:execute("start server(all/single/alife/new) client(localhost)")
	console:execute("main_menu off")
end
function main_menu:OnButton_load_spawn()
	if self.spawn_dlg == nil then
		self.spawn_dlg = ui_spawn_dialog.spawn_dialog()
		self.spawn_dlg.owner = self
	end
	self.spawn_dlg:ShowDialog(true)
	self:HideDialog()
	self:Show(false)
end
function main_menu:OnButton_save_clicked()
	if self.save_dlg == nil then
		self.save_dlg = ui_save_dialog.save_dialog()
		self.save_dlg.owner = self
	end
	self.save_dlg:FillList()
	self.save_dlg:ShowDialog(true)
	self:HideDialog()
	self:Show(false)
end
function main_menu:OnButton_options_clicked()
	if self.opt_dlg == nil then
		self.opt_dlg = ui_mm_opt_main.options_dialog()
		self.opt_dlg.owner = self
	end
	self.opt_dlg:SetCurrentValues()
	self.opt_dlg:ShowDialog(true)
	self:HideDialog()
	self:Show(false)
end
function main_menu:OnButton_load_clicked()
	if self.load_dlg ==nil then
		self.load_dlg = ui_load_dialog.load_dialog()
		self.load_dlg.owner = self
	end
	self.load_dlg:FillList()
	self.load_dlg:ShowDialog(true)
	self:HideDialog()
	self:Show(false)
end
function main_menu:OnButton_network_game_clicked()
	self.shniaga:ShowPage(CUIMMShniaga.epi_new_network_game)
end
function main_menu:OnButton_multiplayer_clicked()
	if not(self.mp_dlg) then
                self.mp_dlg = ui_mp_main.mp_main(self.gs_profile:online())
                self.mp_dlg.owner = self
		self.mp_dlg:OnRadio_NetChanged()
		if (self.mp_dlg.online) then
			self.mp_dlg.dlg_profile:InitBestScores()
			self.mp_dlg.dlg_profile:FillRewardsTable()
		end
        end
        self.mp_dlg:UpdateControls()
        self.mp_dlg:ShowDialog(true)
        self:HideDialog()
	self:Show(false)
	local console = get_console()
	console:execute("check_for_updates 0")
end
function main_menu:OnButton_logout_clicked()
	self.shniaga:ShowPage(CUIMMShniaga.epi_new_network_game)
	self.l_mgr:logout()
	self.gs_profile = nil
	self.mp_dlg = nil
	self.shniaga:SetPage(CUIMMShniaga.epi_main, "ui_mm_main.xml", "menu_main")
	self.shniaga:ShowPage(CUIMMShniaga.epi_main)
end
function main_menu:OnButton_internet_clicked()
        if not(self.gs_dlg) then
            self.gs_dlg = ui_mm_mp_gamespy.gamespy_page()
            self.gs_dlg.owner = self
        end
        self.gs_dlg:ShowLoginPage()
        self.gs_dlg:ShowDialog(true)
	self:HideDialog()
	self:Show(false)
	local console = get_console()
	console:execute("check_for_updates 0")
end
function main_menu:OnButton_localnet_clicked()
	if not(self.ln_dlg) then
         self.ln_dlg = ui_mm_mp_localnet.localnet_page()
         self.ln_dlg.owner = self
         self.ln_dlg.lp_nickname:SetText(self.l_mgr:get_nick_from_registry())
         self.ln_dlg.lp_check_remember_me:SetCheck(self.l_mgr:get_remember_me_from_registry())
        end
        self.ln_dlg:ShowDialog(true)
	self:HideDialog()
	self:Show(false)
	local console = get_console()
	console:execute("check_for_updates 0")
end
function main_menu:Dispatch(cmd, param)
	if cmd == 2 then
	   self:OnButton_multiplayer_clicked()
	end
	return true
end
function main_menu:OnMenuReloaded()
	self:OnButton_options_clicked()
	self.opt_dlg:OnMenuReloaded()
end
function main_menu:OnKeyboard(dik, keyboard_action)  --virtual function
	CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
	local bind = dik_to_bind(dik)
	local console = get_console()
	if keyboard_action == ui_events.WINDOW_KEY_PRESSED then
		if dik == DIK_keys.DIK_ESCAPE then
		   if level.present() and (((db.actor~=nil)and(db.actor:alive())) or (false==IsGameTypeSingle())) then
		      self.OnButton_return_game()
		   end
		end
		if dik==DIK_keys.DIK_Q then
		   self:OnMessageQuitWin()
		elseif dik==DIK_keys.DIK_SUBTRACT then
		   self:screenshot_mode_on()
		elseif dik==DIK_keys.DIK_ADD then
		   self:screenshot_mode_off()
		elseif db.actor~=nil and dik==DIK_keys.DIK_F5 then
	           self:mod_options()
		elseif db.actor~=nil and dik==DIK_keys.DIK_T then
                   self.OnButton_return_game()
                   run_choose_box("yes_or_no","remove_bad_outfit","Удалить текущий бронекостюм?")
		elseif db.actor~=nil and dik==DIK_keys.DIK_6 then
                   self.OnButton_return_game()
                   level.show_weapon(true)
                end
                if db.actor~=nil then
		  if dik==DIK_keys.DIK_0 then
		     self:set_0_factor()
		  elseif dik==DIK_keys.DIK_1 then
		     self:set_1_factor()
		  elseif dik==DIK_keys.DIK_2 then
		     self:set_2_factor()
		  elseif dik==DIK_keys.DIK_3 then
		     self:set_3_factor()
		  elseif dik==DIK_keys.DIK_4 then
		     self:set_4_factor()
		  elseif dik==DIK_keys.DIK_5 then
		     self:set_5_factor()
		  elseif dik==DIK_keys.DIK_F1 then
		     self:mod_modes()
	          elseif dik==DIK_keys.DIK_F2 then
                     self.OnButton_return_game()
	             run_dynamic_element(ui_mod_spawner.spawn_item_dialog(),false,true)
		  elseif dik==DIK_keys.DIK_F3 then
		     self:deliver_mp3_and_bonus()
		  elseif dik==DIK_keys.DIK_F4 then
		     self:inc_actor_rank()
		  elseif dik==DIK_keys.DIK_P then
	             self:set_rich_actor()
		  end
                end
	end
	return true
end
-------------------------------------------------------------------
--                           SGM Mod                             --
-------------------------------------------------------------------
function main_menu:screenshot_mode_on()
    level.hide_indicators_safe()
    game_hide_menu()
    give_info("screenshot_mode")
end
function main_menu:screenshot_mode_off()
    level.show_indicators()
    disable_info("screenshot_mode")
end
function main_menu:set_rich_actor()
    dialogs.relocate_money(db.actor,1000000,"in")
end
function main_menu:inc_actor_rank()
    xr_statistic.add_50_actor_rank()
end
function main_menu:deliver_mp3_and_bonus()
    give_object_to_actor("mp3_player")
    for k=1,40 do give_mp3_bonus() end
end
function main_menu:set_0_factor()
    if db.actor~=nil then
       level.set_time_factor(DefaultTimeFactor())
    end
end
function main_menu:set_1_factor()
    if db.actor~=nil then
       level.set_time_factor(50)
    end
end
function main_menu:set_2_factor()
    if db.actor~=nil then
       level.set_time_factor(100)
    end
end
function main_menu:set_3_factor()
    if db.actor~=nil then
       level.set_time_factor(500)
    end
end
function main_menu:set_4_factor()
    if db.actor~=nil then
       level.set_time_factor(1000)
    end
end
function main_menu:set_5_factor()
    if db.actor~=nil then
       level.set_time_factor(5000)
    end
end
function main_menu:set_remote_marker()
   if sgm_flags.bool_remote_marker==false then
     local rm_id=create("remote_marker",db.actor:position().x,db.actor:position().y,db.actor:position().z,db.actor:level_vertex_id(),db.actor:game_vertex_id(),sgm_flags.spot_toolkit_place,"точка отсчёта")
     sgm_flags.value_remote_marker=rm_id.id
     sgm_flags.bool_remote_marker=true
   elseif sgm_flags.bool_remote_marker==true then
     local marker_obj=level.object_by_id(sgm_flags.value_remote_marker)
     debug_to_file("remote_points.txt",marker_obj:position().x..","..marker_obj:position().y..","..marker_obj:position().z..","..marker_obj:level_vertex_id()..","..marker_obj:game_vertex_id())
     sgm_flags.bool_remote_marker=false
     remove_item_by_id(sgm_flags.value_remote_marker)
     sgm_flags.value_remote_marker=0
   end
end
function main_menu:OnButton_coord_pos_clicked() 
    text="Позиция:\\nX= "..db.actor:position().x.."\\nY= "..db.actor:position().y.."\\nZ= "..db.actor:position().z.."\\nlevel_vertex= "..db.actor:level_vertex_id().."\\ngame_vertex_id= "..db.actor:game_vertex_id().."\\ndirection= "..db.actor:direction():getH()
    news_manager.send_tip(db.actor,text,0,mutant_hunter,10000,nil,"Координата") 
    fill_log(db.actor:position().x..","..db.actor:position().y..","..db.actor:position().z..","..db.actor:level_vertex_id()..","..db.actor:game_vertex_id())
    --/debug_to_file("points.txt",db.actor:level_vertex_id()..","..db.actor:game_vertex_id())
    debug_to_file("points.txt",db.actor:position().x..","..db.actor:position().y..","..db.actor:position().z..","..db.actor:level_vertex_id()..","..db.actor:game_vertex_id())
end
function main_menu:mod_modes()
    if self.mod_modes_dlg == nil then
	self.mod_modes_dlg = ui_mod_modes.mod_modes()
	self.mod_modes_dlg.owner = self
    end
    self.mod_modes_dlg:ShowDialog(true)
    self:HideDialog()
    self:Show(false)
end
function main_menu:mod_options()
    if self.mod_dlg == nil then
	self.mod_dlg = ui_mod_options.mod_options()
	self.mod_dlg.owner = self
    end
    self.mod_dlg:ShowDialog(true)
    self:HideDialog()
    self:Show(false)
end

Отправлено: 20:45, 01-05-2013 | #13

Название темы: [решено] Язык LUA