Имя пользователя:
Пароль:  
Помощь | Регистрация | Забыли пароль?  

Показать сообщение отдельно

Аватара для P O M A

Старожил


Сообщения: 405
Благодарности: 25

Профиль | Отправить PM | Цитировать


Подразогнал процессор ещё на 20mhz исравнил результаты теста с разгоном видеокарты (490/447*2) и без (400/266*2)
Код: Выделить весь код
3DMARK2001 PROJECT FILE
DISPLAY
Platform	NVIDIA GeForce 7600 GS (490/447*2 mhz)
CPU Optimization	D3D Pure Hardware T&L
Width	1024
Height	768
Depth	32 bit
Z-Buffering	24 bit
Texture Format	Compressed
Buffering	Double
Refresh Rate	60 Hz
FSAA Mode	None

OPTIONS
Show Title Screens	Yes
Continuous Benchmark	No
Benchmark Run Count	1
Demo Sounds Enabled	Yes
Continuous Demo	No
Game Sound Effects Enabled	Yes
Game Music Enabled	Yes
Game Detail Level	Low

RESULTS
3DMark Score	16759
Game 1 - Car Chase - Low Detail	225.7 fps
Game 1 - Car Chase - High Detail	70.8 fps
Game 2 - Dragothic - Low Detail	335.2 fps
Game 2 - Dragothic - High Detail	176.9 fps
Game 3 - Lobby - Low Detail	209.5 fps
Game 3 - Lobby - High Detail	94.6 fps
Game 4 - Nature	110.5 fps
Fill Rate (Single-Texturing)	1783.9 MTexels/s
Fill Rate (Multi-Texturing)	5697.5 MTexels/s
High Polygon Count (1 Light)	135.1 MTriangles/s
High Polygon Count (8 Lights)	32.3 MTriangles/s
Environment Bump Mapping	388.8 fps
DOT3 Bump Mapping	327.4 fps
Vertex Shader	218.8 fps
Pixel Shader	282.1 fps
Advanced Pixel Shader	431.2 fps
Point Sprites	35.5 MSprites/s
Код: Выделить весь код
Platform	NVIDIA GeForce 7600 GS(400/266*2mhz)
CPU Optimization	D3D Pure Hardware T&L
Width	1024
Height	768
Depth	32 bit
Z-Buffering	24 bit
Texture Format	Compressed
Buffering	Double
Refresh Rate	60 Hz
FSAA Mode	None

OPTIONS
Show Title Screens	Yes
Continuous Benchmark	No
Benchmark Run Count	1
Demo Sounds Enabled	Yes
Continuous Demo	No
Game Sound Effects Enabled	Yes
Game Music Enabled	Yes
Game Detail Level	Low

RESULTS
3DMark Score	14250
Game 1 - Car Chase - Low Detail	229.7 fps
Game 1 - Car Chase - High Detail	69.1 fps
Game 2 - Dragothic - Low Detail	247.4 fps
Game 2 - Dragothic - High Detail	142.4 fps
Game 3 - Lobby - Low Detail	203.0 fps
Game 3 - Lobby - High Detail	94.1 fps
Game 4 - Nature	66.9 fps
Fill Rate (Single-Texturing)	1048.7 MTexels/s
Fill Rate (Multi-Texturing)	4529.8 MTexels/s
High Polygon Count (1 Light)	92.3 MTriangles/s
High Polygon Count (8 Lights)	25.7 MTriangles/s
Environment Bump Mapping	295.2 fps
DOT3 Bump Mapping	197.1 fps
Vertex Shader	151.0 fps
Pixel Shader	281.0 fps
Advanced Pixel Shader	272.2 fps
Point Sprites	21.0 MSprites/s
Я думал, разница будет побольше

Отправлено: 16:36, 02-02-2008 | #32