TuFED
25-08-2011, 18:01
в общем так
есть папка (data), в ней туча папок и файлов и рядом есть батник (scan.bat), после запуска scan.bat начинается сканирование папки и запись в новый батник (uninstall.bat)
после запуска uninstall.bat идет поиск этих файлов и их удаление
мне нужен скрипт для scan.bat
выглядеть uninstall.bat должен примерно так
del Data\Meshes\Characters\_1stperson\blockattack.kf
del Data\Meshes\Characters\_1stperson\blockhit.kf
del Data\Meshes\Characters\_1stperson\blockidle.kf
del Data\Meshes\Characters\_1stperson\bowattack.kf
del Data\Meshes\Characters\_1stperson\bowbackward.kf
del Data\Meshes\Characters\_1stperson\bowblockhit.kf
del Data\Meshes\Characters\_1stperson\bowblockidle.kf
del Data\Meshes\Characters\_1stperson\bowequip.kf
del Data\Meshes\Characters\_1stperson\bowfastbackward.kf
del Data\Meshes\Characters\_1stperson\bowfastforward.kf
del Data\Meshes\Characters\_1stperson\bowfastleft.kf
del Data\Meshes\Characters\_1stperson\bowfastright.kf
del Data\Meshes\Characters\_1stperson\bowforward.kf
del Data\Meshes\Characters\_1stperson\bowidle.kf
del Data\Meshes\Characters\_1stperson\bowjumpland.kf
del Data\Meshes\Characters\_1stperson\bowjumploop.kf
del Data\Meshes\Characters\_1stperson\bowjumpstart.kf
del Data\Meshes\Characters\_1stperson\bowleft.kf
del Data\Meshes\Characters\_1stperson\bowright.kf
del Data\Meshes\Characters\_1stperson\bowturnleft.kf
del Data\Meshes\Characters\_1stperson\bowturnright.kf
del Data\Meshes\Characters\_1stperson\bowunequip.kf
del Data\Meshes\Characters\_1stperson\castself.kf
del Data\Meshes\Characters\_1stperson\castselfalt.kf
del Data\Meshes\Characters\_1stperson\casttarget.kf
del Data\Meshes\Characters\_1stperson\casttargetalt.kf
del Data\Meshes\Characters\_1stperson\casttouch.kf
del Data\Meshes\Characters\_1stperson\casttouchalt.kf
del Data\Meshes\Characters\_1stperson\dodgeback.kf
del Data\Meshes\Characters\_1stperson\dodgeforward.kf
del Data\Meshes\Characters\_1stperson\dodgeleft.kf
del Data\Meshes\Characters\_1stperson\dodgeright.kf
del Data\Meshes\Characters\_1stperson\femalefoot.nif
del Data\Meshes\Characters\_1stperson\femalehand.nif
del Data\Meshes\Characters\_1stperson\femalelowerbody.nif
del Data\Meshes\Characters\_1stperson\femaleupperbody.nif
del Data\Meshes\Characters\_1stperson\femaleupperbodynude.nif
del Data\Meshes\Characters\_1stperson\foot.nif
del Data\Meshes\Characters\_1stperson\hand.nif
del Data\Meshes\Characters\_1stperson\handtohandattackbackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackforwardpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleft.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleft_hook.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleft_jab.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleftpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackright.kf
del Data\Meshes\Characters\_1stperson\handtohandattackright_hook.kf
del Data\Meshes\Characters\_1stperson\handtohandattackright_jab.kf
del Data\Meshes\Characters\_1stperson\handtohandattackrightpower.kf
del Data\Meshes\Characters\_1stperson\handtohandbackward.kf
del Data\Meshes\Characters\_1stperson\handtohandblockattack.kf
del Data\Meshes\Characters\_1stperson\handtohandblockhit.kf
del Data\Meshes\Characters\_1stperson\handtohandblockidle.kf
del Data\Meshes\Characters\_1stperson\handtohandequip.kf
del Data\Meshes\Characters\_1stperson\handtohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\handtohandfastforward.kf
del Data\Meshes\Characters\_1stperson\handtohandfastleft.kf
del Data\Meshes\Characters\_1stperson\handtohandfastright.kf
del Data\Meshes\Characters\_1stperson\handtohandforward.kf
del Data\Meshes\Characters\_1stperson\handtohandidle.kf
del Data\Meshes\Characters\_1stperson\handtohandjumpland.kf
del Data\Meshes\Characters\_1stperson\handtohandjumploop.kf
del Data\Meshes\Characters\_1stperson\handtohandjumpstart.kf
del Data\Meshes\Characters\_1stperson\handtohandleft.kf
del Data\Meshes\Characters\_1stperson\handtohandrecoil.kf
del Data\Meshes\Characters\_1stperson\handtohandright.kf
del Data\Meshes\Characters\_1stperson\handtohandskill1attackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill2attackleftpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill2attackrightpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill3attackbackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill4attackforwardpower.kf
del Data\Meshes\Characters\_1stperson\handtohandstagger.kf
del Data\Meshes\Characters\_1stperson\handtohandtorchidle.kf
del Data\Meshes\Characters\_1stperson\handtohandturnleft.kf
del Data\Meshes\Characters\_1stperson\handtohandturnright.kf
del Data\Meshes\Characters\_1stperson\handtohandunequip.kf
del Data\Meshes\Characters\_1stperson\idle.kf
del Data\Meshes\Characters\_1stperson\jumpland.kf
del Data\Meshes\Characters\_1stperson\jumploop.kf
del Data\Meshes\Characters\_1stperson\jumpstart.kf
del Data\Meshes\Characters\_1stperson\lowerbody.nif
del Data\Meshes\Characters\_1stperson\onehandattackbackpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackforwardpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackleft.kf
del Data\Meshes\Characters\_1stperson\onehandattackleft_chop.kf
del Data\Meshes\Characters\_1stperson\onehandattackleftpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackright.kf
del Data\Meshes\Characters\_1stperson\onehandattackright_chop.kf
del Data\Meshes\Characters\_1stperson\onehandattackrightpower.kf
del Data\Meshes\Characters\_1stperson\onehandbackward.kf
del Data\Meshes\Characters\_1stperson\onehandblockhit.kf
del Data\Meshes\Characters\_1stperson\onehandblockidle.kf
del Data\Meshes\Characters\_1stperson\onehandcastself.kf
del Data\Meshes\Characters\_1stperson\onehandcastselfalt.kf
del Data\Meshes\Characters\_1stperson\onehandcasttarget.kf
del Data\Meshes\Characters\_1stperson\onehandcasttargetalt.kf
del Data\Meshes\Characters\_1stperson\onehandcasttouch.kf
del Data\Meshes\Characters\_1stperson\onehandcasttouchalt.kf
del Data\Meshes\Characters\_1stperson\onehandequip.kf
del Data\Meshes\Characters\_1stperson\onehandfastbackward.kf
del Data\Meshes\Characters\_1stperson\onehandfastforward.kf
del Data\Meshes\Characters\_1stperson\onehandfastleft.kf
del Data\Meshes\Characters\_1stperson\onehandfastright.kf
del Data\Meshes\Characters\_1stperson\onehandforward.kf
del Data\Meshes\Characters\_1stperson\onehandidle.kf
del Data\Meshes\Characters\_1stperson\onehandjumpland.kf
del Data\Meshes\Characters\_1stperson\onehandjumploop.kf
del Data\Meshes\Characters\_1stperson\onehandjumpstart.kf
del Data\Meshes\Characters\_1stperson\onehandleft.kf
del Data\Meshes\Characters\_1stperson\onehandrecoil_01.kf
del Data\Meshes\Characters\_1stperson\onehandrecoil_02.kf
del Data\Meshes\Characters\_1stperson\onehandrecoil_03.kf
del Data\Meshes\Characters\_1stperson\onehandright.kf
del Data\Meshes\Characters\_1stperson\dynamicidle_sit.kf
del Data\Meshes\Characters\_1stperson\onehandskill1attackpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill2attackleftpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill2attackrightpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill3attackbackpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill4attackforwardpower.kf
del Data\Meshes\Characters\_1stperson\onehandstagger.kf
del Data\Meshes\Characters\_1stperson\onehandtorchidle.kf
del Data\Meshes\Characters\_1stperson\onehandturnleft.kf
del Data\Meshes\Characters\_1stperson\onehandturnright.kf
del Data\Meshes\Characters\_1stperson\onehandunequip.kf
del Data\Meshes\Characters\_1stperson\skeleton.nif
del Data\Meshes\Characters\_1stperson\sneakbackward.kf
del Data\Meshes\Characters\_1stperson\sneakbowattack.kf
del Data\Meshes\Characters\_1stperson\sneakbowbackward.kf
del Data\Meshes\Characters\_1stperson\sneakbowequip.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastright.kf
del Data\Meshes\Characters\_1stperson\sneakbowforward.kf
del Data\Meshes\Characters\_1stperson\sneakbowidle.kf
del Data\Meshes\Characters\_1stperson\sneakbowleft.kf
del Data\Meshes\Characters\_1stperson\sneakbowright.kf
del Data\Meshes\Characters\_1stperson\sneakbowturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakbowturnright.kf
del Data\Meshes\Characters\_1stperson\sneakbowunequip.kf
del Data\Meshes\Characters\_1stperson\sneakfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakfastright.kf
del Data\Meshes\Characters\_1stperson\sneakforward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandattackpower.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandbackward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandequip.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastright.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandforward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandidle.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandleft.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandright.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandturnright.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandunequip.kf
del Data\Meshes\Characters\_1stperson\sneakidle.kf
del Data\Meshes\Characters\_1stperson\sneakleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandattackpower.kf
del Data\Meshes\Characters\_1stperson\sneakonehandbackward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandequip.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastright.kf
del Data\Meshes\Characters\_1stperson\sneakonehandforward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandidle.kf
del Data\Meshes\Characters\_1stperson\sneakonehandleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandright.kf
del Data\Meshes\Characters\_1stperson\sneakonehandturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandturnright.kf
del Data\Meshes\Characters\_1stperson\sneakonehandunequip.kf
del Data\Meshes\Characters\_1stperson\sneakright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffattackright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffbackward.kf
del Data\Meshes\Characters\_1stperson\sneakstaffblockhit.kf
del Data\Meshes\Characters\_1stperson\sneakstaffblockidle.kf
del Data\Meshes\Characters\_1stperson\sneakstaffequip.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastforward.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastleft.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffforward.kf
del Data\Meshes\Characters\_1stperson\sneakstaffidle.kf
del Data\Meshes\Characters\_1stperson\sneakstaffleft.kf
del Data\Meshes\Characters\_1stperson\sneakstaffright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakstaffturnright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffunequip.kf
del Data\Meshes\Characters\_1stperson\sneakturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakturnright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandattackpower.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandbackward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandequip.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastforward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastleft.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandforward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandidle.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandleft.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandturnleft.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandturnright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandunequip.kf
del Data\Meshes\Characters\_1stperson\staffattackright.kf
del Data\Meshes\Characters\_1stperson\staffbackward.kf
del Data\Meshes\Characters\_1stperson\staffblockhit.kf
del Data\Meshes\Characters\_1stperson\staffblockidle.kf
del Data\Meshes\Characters\_1stperson\staffequip.kf
del Data\Meshes\Characters\_1stperson\stafffastbackward.kf
del Data\Meshes\Characters\_1stperson\stafffastforward.kf
del Data\Meshes\Characters\_1stperson\stafffastleft.kf
del Data\Meshes\Characters\_1stperson\stafffastright.kf
del Data\Meshes\Characters\_1stperson\staffforward.kf
del Data\Meshes\Characters\_1stperson\staffidle.kf
del Data\Meshes\Characters\_1stperson\staffjumpland.kf
del Data\Meshes\Characters\_1stperson\staffjumploop.kf
del Data\Meshes\Characters\_1stperson\staffjumpstart.kf
del Data\Meshes\Characters\_1stperson\staffleft.kf
del Data\Meshes\Characters\_1stperson\staffright.kf
del Data\Meshes\Characters\_1stperson\staffstagger.kf
del Data\Meshes\Characters\_1stperson\staffturnleft.kf
del Data\Meshes\Characters\_1stperson\staffturnright.kf
del Data\Meshes\Characters\_1stperson\staffunequip.kf
del Data\Meshes\Characters\_1stperson\swimbackward.kf
del Data\Meshes\Characters\_1stperson\swimbowbackward.kf
del Data\Meshes\Characters\_1stperson\swimbowfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimbowfastforward.kf
del Data\Meshes\Characters\_1stperson\swimbowfastleft.kf
del Data\Meshes\Characters\_1stperson\swimbowfastright.kf
del Data\Meshes\Characters\_1stperson\swimbowforward.kf
del Data\Meshes\Characters\_1stperson\swimbowidle.kf
del Data\Meshes\Characters\_1stperson\swimbowleft.kf
del Data\Meshes\Characters\_1stperson\swimbowright.kf
del Data\Meshes\Characters\_1stperson\swimbowturnleft.kf
del Data\Meshes\Characters\_1stperson\swimbowturnright.kf
del Data\Meshes\Characters\_1stperson\swimfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimfastforward.kf
del Data\Meshes\Characters\_1stperson\swimfastleft.kf
del Data\Meshes\Characters\_1stperson\swimfastright.kf
del Data\Meshes\Characters\_1stperson\swimforward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandbackward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastforward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastleft.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastright.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandforward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandidle.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandleft.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandright.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandturnleft.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandturnright.kf
del Data\Meshes\Characters\_1stperson\swimidle.kf
del Data\Meshes\Characters\_1stperson\swimleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandbackward.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastforward.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastright.kf
del Data\Meshes\Characters\_1stperson\swimonehandforward.kf
del Data\Meshes\Characters\_1stperson\swimonehandidle.kf
del Data\Meshes\Characters\_1stperson\swimonehandleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandright.kf
del Data\Meshes\Characters\_1stperson\swimonehandturnleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandturnright.kf
del Data\Meshes\Characters\_1stperson\swimright.kf
del Data\Meshes\Characters\_1stperson\swimstagger.kf
del Data\Meshes\Characters\_1stperson\swimturnleft.kf
del Data\Meshes\Characters\_1stperson\swimturnright.kf
del Data\Meshes\Characters\_1stperson\swimtwohandbackward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastforward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastleft.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastright.kf
del Data\Meshes\Characters\_1stperson\swimtwohandforward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandidle.kf
del Data\Meshes\Characters\_1stperson\swimtwohandleft.kf
del Data\Meshes\Characters\_1stperson\swimtwohandright.kf
del Data\Meshes\Characters\_1stperson\swimtwohandturnleft.kf
del Data\Meshes\Characters\_1stperson\swimtwohandturnright.kf
del Data\Meshes\Characters\_1stperson\torchidle.kf
del Data\Meshes\Characters\_1stperson\twohandattackbackpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackforwardpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackleft.kf
del Data\Meshes\Characters\_1stperson\twohandattackleft_chop.kf
del Data\Meshes\Characters\_1stperson\twohandattackleftpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackright.kf
del Data\Meshes\Characters\_1stperson\twohandattackright_chop.kf
del Data\Meshes\Characters\_1stperson\twohandattackrightpower.kf
del Data\Meshes\Characters\_1stperson\twohandbackward.kf
del Data\Meshes\Characters\_1stperson\twohandblockhit.kf
del Data\Meshes\Characters\_1stperson\twohandblockidle.kf
del Data\Meshes\Characters\_1stperson\twohandequip.kf
del Data\Meshes\Characters\_1stperson\twohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\twohandfastforward.kf
del Data\Meshes\Characters\_1stperson\twohandfastleft.kf
del Data\Meshes\Characters\_1stperson\twohandfastright.kf
del Data\Meshes\Characters\_1stperson\twohandforward.kf
del Data\Meshes\Characters\_1stperson\twohandidle.kf
del Data\Meshes\Characters\_1stperson\twohandjumpland.kf
del Data\Meshes\Characters\_1stperson\twohandjumploop.kf
del Data\Meshes\Characters\_1stperson\twohandjumpstart.kf
del Data\Meshes\Characters\_1stperson\twohandleft.kf
del Data\Meshes\Characters\_1stperson\twohandrecoil_01.kf
del Data\Meshes\Characters\_1stperson\twohandrecoil_02.kf
del Data\Meshes\Characters\_1stperson\twohandrecoil_03.kf
del Data\Meshes\Characters\_1stperson\twohandright.kf
del Data\Meshes\Characters\_1stperson\twohandskill1attackpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill2attackleftpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill2attackrightpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill3attackbackpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill4attackforwardpower.kf
del Data\Meshes\Characters\_1stperson\twohandstagger.kf
del Data\Meshes\Characters\_1stperson\twohandturnleft.kf
del Data\Meshes\Characters\_1stperson\twohandturnright.kf
del Data\Meshes\Characters\_1stperson\twohandunequip.kf
del Data\Meshes\Characters\_1stperson\walkbackward.kf
del Data\Meshes\Characters\_1stperson\walkfastbackward.kf
del Data\Meshes\Characters\_1stperson\walkfastforward.kf
del Data\Meshes\Characters\_1stperson\walkfastleft.kf
del Data\Meshes\Characters\_1stperson\walkfastright.kf
del Data\Meshes\Characters\_1stperson\walkforward.kf
del Data\Meshes\Characters\_1stperson\walkleft.kf
del Data\Meshes\Characters\_1stperson\walkright.kf
del Data\Meshes\Characters\_1stperson\walkturnleft.kf
del Data\Meshes\Characters\_1stperson\walkturnright.kf
есть папка (data), в ней туча папок и файлов и рядом есть батник (scan.bat), после запуска scan.bat начинается сканирование папки и запись в новый батник (uninstall.bat)
после запуска uninstall.bat идет поиск этих файлов и их удаление
мне нужен скрипт для scan.bat
выглядеть uninstall.bat должен примерно так
del Data\Meshes\Characters\_1stperson\blockattack.kf
del Data\Meshes\Characters\_1stperson\blockhit.kf
del Data\Meshes\Characters\_1stperson\blockidle.kf
del Data\Meshes\Characters\_1stperson\bowattack.kf
del Data\Meshes\Characters\_1stperson\bowbackward.kf
del Data\Meshes\Characters\_1stperson\bowblockhit.kf
del Data\Meshes\Characters\_1stperson\bowblockidle.kf
del Data\Meshes\Characters\_1stperson\bowequip.kf
del Data\Meshes\Characters\_1stperson\bowfastbackward.kf
del Data\Meshes\Characters\_1stperson\bowfastforward.kf
del Data\Meshes\Characters\_1stperson\bowfastleft.kf
del Data\Meshes\Characters\_1stperson\bowfastright.kf
del Data\Meshes\Characters\_1stperson\bowforward.kf
del Data\Meshes\Characters\_1stperson\bowidle.kf
del Data\Meshes\Characters\_1stperson\bowjumpland.kf
del Data\Meshes\Characters\_1stperson\bowjumploop.kf
del Data\Meshes\Characters\_1stperson\bowjumpstart.kf
del Data\Meshes\Characters\_1stperson\bowleft.kf
del Data\Meshes\Characters\_1stperson\bowright.kf
del Data\Meshes\Characters\_1stperson\bowturnleft.kf
del Data\Meshes\Characters\_1stperson\bowturnright.kf
del Data\Meshes\Characters\_1stperson\bowunequip.kf
del Data\Meshes\Characters\_1stperson\castself.kf
del Data\Meshes\Characters\_1stperson\castselfalt.kf
del Data\Meshes\Characters\_1stperson\casttarget.kf
del Data\Meshes\Characters\_1stperson\casttargetalt.kf
del Data\Meshes\Characters\_1stperson\casttouch.kf
del Data\Meshes\Characters\_1stperson\casttouchalt.kf
del Data\Meshes\Characters\_1stperson\dodgeback.kf
del Data\Meshes\Characters\_1stperson\dodgeforward.kf
del Data\Meshes\Characters\_1stperson\dodgeleft.kf
del Data\Meshes\Characters\_1stperson\dodgeright.kf
del Data\Meshes\Characters\_1stperson\femalefoot.nif
del Data\Meshes\Characters\_1stperson\femalehand.nif
del Data\Meshes\Characters\_1stperson\femalelowerbody.nif
del Data\Meshes\Characters\_1stperson\femaleupperbody.nif
del Data\Meshes\Characters\_1stperson\femaleupperbodynude.nif
del Data\Meshes\Characters\_1stperson\foot.nif
del Data\Meshes\Characters\_1stperson\hand.nif
del Data\Meshes\Characters\_1stperson\handtohandattackbackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackforwardpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleft.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleft_hook.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleft_jab.kf
del Data\Meshes\Characters\_1stperson\handtohandattackleftpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandattackright.kf
del Data\Meshes\Characters\_1stperson\handtohandattackright_hook.kf
del Data\Meshes\Characters\_1stperson\handtohandattackright_jab.kf
del Data\Meshes\Characters\_1stperson\handtohandattackrightpower.kf
del Data\Meshes\Characters\_1stperson\handtohandbackward.kf
del Data\Meshes\Characters\_1stperson\handtohandblockattack.kf
del Data\Meshes\Characters\_1stperson\handtohandblockhit.kf
del Data\Meshes\Characters\_1stperson\handtohandblockidle.kf
del Data\Meshes\Characters\_1stperson\handtohandequip.kf
del Data\Meshes\Characters\_1stperson\handtohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\handtohandfastforward.kf
del Data\Meshes\Characters\_1stperson\handtohandfastleft.kf
del Data\Meshes\Characters\_1stperson\handtohandfastright.kf
del Data\Meshes\Characters\_1stperson\handtohandforward.kf
del Data\Meshes\Characters\_1stperson\handtohandidle.kf
del Data\Meshes\Characters\_1stperson\handtohandjumpland.kf
del Data\Meshes\Characters\_1stperson\handtohandjumploop.kf
del Data\Meshes\Characters\_1stperson\handtohandjumpstart.kf
del Data\Meshes\Characters\_1stperson\handtohandleft.kf
del Data\Meshes\Characters\_1stperson\handtohandrecoil.kf
del Data\Meshes\Characters\_1stperson\handtohandright.kf
del Data\Meshes\Characters\_1stperson\handtohandskill1attackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill2attackleftpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill2attackrightpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill3attackbackpower.kf
del Data\Meshes\Characters\_1stperson\handtohandskill4attackforwardpower.kf
del Data\Meshes\Characters\_1stperson\handtohandstagger.kf
del Data\Meshes\Characters\_1stperson\handtohandtorchidle.kf
del Data\Meshes\Characters\_1stperson\handtohandturnleft.kf
del Data\Meshes\Characters\_1stperson\handtohandturnright.kf
del Data\Meshes\Characters\_1stperson\handtohandunequip.kf
del Data\Meshes\Characters\_1stperson\idle.kf
del Data\Meshes\Characters\_1stperson\jumpland.kf
del Data\Meshes\Characters\_1stperson\jumploop.kf
del Data\Meshes\Characters\_1stperson\jumpstart.kf
del Data\Meshes\Characters\_1stperson\lowerbody.nif
del Data\Meshes\Characters\_1stperson\onehandattackbackpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackforwardpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackleft.kf
del Data\Meshes\Characters\_1stperson\onehandattackleft_chop.kf
del Data\Meshes\Characters\_1stperson\onehandattackleftpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackpower.kf
del Data\Meshes\Characters\_1stperson\onehandattackright.kf
del Data\Meshes\Characters\_1stperson\onehandattackright_chop.kf
del Data\Meshes\Characters\_1stperson\onehandattackrightpower.kf
del Data\Meshes\Characters\_1stperson\onehandbackward.kf
del Data\Meshes\Characters\_1stperson\onehandblockhit.kf
del Data\Meshes\Characters\_1stperson\onehandblockidle.kf
del Data\Meshes\Characters\_1stperson\onehandcastself.kf
del Data\Meshes\Characters\_1stperson\onehandcastselfalt.kf
del Data\Meshes\Characters\_1stperson\onehandcasttarget.kf
del Data\Meshes\Characters\_1stperson\onehandcasttargetalt.kf
del Data\Meshes\Characters\_1stperson\onehandcasttouch.kf
del Data\Meshes\Characters\_1stperson\onehandcasttouchalt.kf
del Data\Meshes\Characters\_1stperson\onehandequip.kf
del Data\Meshes\Characters\_1stperson\onehandfastbackward.kf
del Data\Meshes\Characters\_1stperson\onehandfastforward.kf
del Data\Meshes\Characters\_1stperson\onehandfastleft.kf
del Data\Meshes\Characters\_1stperson\onehandfastright.kf
del Data\Meshes\Characters\_1stperson\onehandforward.kf
del Data\Meshes\Characters\_1stperson\onehandidle.kf
del Data\Meshes\Characters\_1stperson\onehandjumpland.kf
del Data\Meshes\Characters\_1stperson\onehandjumploop.kf
del Data\Meshes\Characters\_1stperson\onehandjumpstart.kf
del Data\Meshes\Characters\_1stperson\onehandleft.kf
del Data\Meshes\Characters\_1stperson\onehandrecoil_01.kf
del Data\Meshes\Characters\_1stperson\onehandrecoil_02.kf
del Data\Meshes\Characters\_1stperson\onehandrecoil_03.kf
del Data\Meshes\Characters\_1stperson\onehandright.kf
del Data\Meshes\Characters\_1stperson\dynamicidle_sit.kf
del Data\Meshes\Characters\_1stperson\onehandskill1attackpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill2attackleftpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill2attackrightpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill3attackbackpower.kf
del Data\Meshes\Characters\_1stperson\onehandskill4attackforwardpower.kf
del Data\Meshes\Characters\_1stperson\onehandstagger.kf
del Data\Meshes\Characters\_1stperson\onehandtorchidle.kf
del Data\Meshes\Characters\_1stperson\onehandturnleft.kf
del Data\Meshes\Characters\_1stperson\onehandturnright.kf
del Data\Meshes\Characters\_1stperson\onehandunequip.kf
del Data\Meshes\Characters\_1stperson\skeleton.nif
del Data\Meshes\Characters\_1stperson\sneakbackward.kf
del Data\Meshes\Characters\_1stperson\sneakbowattack.kf
del Data\Meshes\Characters\_1stperson\sneakbowbackward.kf
del Data\Meshes\Characters\_1stperson\sneakbowequip.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakbowfastright.kf
del Data\Meshes\Characters\_1stperson\sneakbowforward.kf
del Data\Meshes\Characters\_1stperson\sneakbowidle.kf
del Data\Meshes\Characters\_1stperson\sneakbowleft.kf
del Data\Meshes\Characters\_1stperson\sneakbowright.kf
del Data\Meshes\Characters\_1stperson\sneakbowturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakbowturnright.kf
del Data\Meshes\Characters\_1stperson\sneakbowunequip.kf
del Data\Meshes\Characters\_1stperson\sneakfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakfastright.kf
del Data\Meshes\Characters\_1stperson\sneakforward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandattackpower.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandbackward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandequip.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandfastright.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandforward.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandidle.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandleft.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandright.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandturnright.kf
del Data\Meshes\Characters\_1stperson\sneakhandtohandunequip.kf
del Data\Meshes\Characters\_1stperson\sneakidle.kf
del Data\Meshes\Characters\_1stperson\sneakleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandattackpower.kf
del Data\Meshes\Characters\_1stperson\sneakonehandbackward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandequip.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastforward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandfastright.kf
del Data\Meshes\Characters\_1stperson\sneakonehandforward.kf
del Data\Meshes\Characters\_1stperson\sneakonehandidle.kf
del Data\Meshes\Characters\_1stperson\sneakonehandleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandright.kf
del Data\Meshes\Characters\_1stperson\sneakonehandturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakonehandturnright.kf
del Data\Meshes\Characters\_1stperson\sneakonehandunequip.kf
del Data\Meshes\Characters\_1stperson\sneakright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffattackright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffbackward.kf
del Data\Meshes\Characters\_1stperson\sneakstaffblockhit.kf
del Data\Meshes\Characters\_1stperson\sneakstaffblockidle.kf
del Data\Meshes\Characters\_1stperson\sneakstaffequip.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastbackward.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastforward.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastleft.kf
del Data\Meshes\Characters\_1stperson\sneakstafffastright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffforward.kf
del Data\Meshes\Characters\_1stperson\sneakstaffidle.kf
del Data\Meshes\Characters\_1stperson\sneakstaffleft.kf
del Data\Meshes\Characters\_1stperson\sneakstaffright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakstaffturnright.kf
del Data\Meshes\Characters\_1stperson\sneakstaffunequip.kf
del Data\Meshes\Characters\_1stperson\sneakturnleft.kf
del Data\Meshes\Characters\_1stperson\sneakturnright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandattackpower.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandbackward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandequip.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastforward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastleft.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandfastright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandforward.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandidle.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandleft.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandturnleft.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandturnright.kf
del Data\Meshes\Characters\_1stperson\sneaktwohandunequip.kf
del Data\Meshes\Characters\_1stperson\staffattackright.kf
del Data\Meshes\Characters\_1stperson\staffbackward.kf
del Data\Meshes\Characters\_1stperson\staffblockhit.kf
del Data\Meshes\Characters\_1stperson\staffblockidle.kf
del Data\Meshes\Characters\_1stperson\staffequip.kf
del Data\Meshes\Characters\_1stperson\stafffastbackward.kf
del Data\Meshes\Characters\_1stperson\stafffastforward.kf
del Data\Meshes\Characters\_1stperson\stafffastleft.kf
del Data\Meshes\Characters\_1stperson\stafffastright.kf
del Data\Meshes\Characters\_1stperson\staffforward.kf
del Data\Meshes\Characters\_1stperson\staffidle.kf
del Data\Meshes\Characters\_1stperson\staffjumpland.kf
del Data\Meshes\Characters\_1stperson\staffjumploop.kf
del Data\Meshes\Characters\_1stperson\staffjumpstart.kf
del Data\Meshes\Characters\_1stperson\staffleft.kf
del Data\Meshes\Characters\_1stperson\staffright.kf
del Data\Meshes\Characters\_1stperson\staffstagger.kf
del Data\Meshes\Characters\_1stperson\staffturnleft.kf
del Data\Meshes\Characters\_1stperson\staffturnright.kf
del Data\Meshes\Characters\_1stperson\staffunequip.kf
del Data\Meshes\Characters\_1stperson\swimbackward.kf
del Data\Meshes\Characters\_1stperson\swimbowbackward.kf
del Data\Meshes\Characters\_1stperson\swimbowfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimbowfastforward.kf
del Data\Meshes\Characters\_1stperson\swimbowfastleft.kf
del Data\Meshes\Characters\_1stperson\swimbowfastright.kf
del Data\Meshes\Characters\_1stperson\swimbowforward.kf
del Data\Meshes\Characters\_1stperson\swimbowidle.kf
del Data\Meshes\Characters\_1stperson\swimbowleft.kf
del Data\Meshes\Characters\_1stperson\swimbowright.kf
del Data\Meshes\Characters\_1stperson\swimbowturnleft.kf
del Data\Meshes\Characters\_1stperson\swimbowturnright.kf
del Data\Meshes\Characters\_1stperson\swimfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimfastforward.kf
del Data\Meshes\Characters\_1stperson\swimfastleft.kf
del Data\Meshes\Characters\_1stperson\swimfastright.kf
del Data\Meshes\Characters\_1stperson\swimforward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandbackward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastforward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastleft.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandfastright.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandforward.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandidle.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandleft.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandright.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandturnleft.kf
del Data\Meshes\Characters\_1stperson\swimhandtohandturnright.kf
del Data\Meshes\Characters\_1stperson\swimidle.kf
del Data\Meshes\Characters\_1stperson\swimleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandbackward.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastforward.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandfastright.kf
del Data\Meshes\Characters\_1stperson\swimonehandforward.kf
del Data\Meshes\Characters\_1stperson\swimonehandidle.kf
del Data\Meshes\Characters\_1stperson\swimonehandleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandright.kf
del Data\Meshes\Characters\_1stperson\swimonehandturnleft.kf
del Data\Meshes\Characters\_1stperson\swimonehandturnright.kf
del Data\Meshes\Characters\_1stperson\swimright.kf
del Data\Meshes\Characters\_1stperson\swimstagger.kf
del Data\Meshes\Characters\_1stperson\swimturnleft.kf
del Data\Meshes\Characters\_1stperson\swimturnright.kf
del Data\Meshes\Characters\_1stperson\swimtwohandbackward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastforward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastleft.kf
del Data\Meshes\Characters\_1stperson\swimtwohandfastright.kf
del Data\Meshes\Characters\_1stperson\swimtwohandforward.kf
del Data\Meshes\Characters\_1stperson\swimtwohandidle.kf
del Data\Meshes\Characters\_1stperson\swimtwohandleft.kf
del Data\Meshes\Characters\_1stperson\swimtwohandright.kf
del Data\Meshes\Characters\_1stperson\swimtwohandturnleft.kf
del Data\Meshes\Characters\_1stperson\swimtwohandturnright.kf
del Data\Meshes\Characters\_1stperson\torchidle.kf
del Data\Meshes\Characters\_1stperson\twohandattackbackpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackforwardpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackleft.kf
del Data\Meshes\Characters\_1stperson\twohandattackleft_chop.kf
del Data\Meshes\Characters\_1stperson\twohandattackleftpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackpower.kf
del Data\Meshes\Characters\_1stperson\twohandattackright.kf
del Data\Meshes\Characters\_1stperson\twohandattackright_chop.kf
del Data\Meshes\Characters\_1stperson\twohandattackrightpower.kf
del Data\Meshes\Characters\_1stperson\twohandbackward.kf
del Data\Meshes\Characters\_1stperson\twohandblockhit.kf
del Data\Meshes\Characters\_1stperson\twohandblockidle.kf
del Data\Meshes\Characters\_1stperson\twohandequip.kf
del Data\Meshes\Characters\_1stperson\twohandfastbackward.kf
del Data\Meshes\Characters\_1stperson\twohandfastforward.kf
del Data\Meshes\Characters\_1stperson\twohandfastleft.kf
del Data\Meshes\Characters\_1stperson\twohandfastright.kf
del Data\Meshes\Characters\_1stperson\twohandforward.kf
del Data\Meshes\Characters\_1stperson\twohandidle.kf
del Data\Meshes\Characters\_1stperson\twohandjumpland.kf
del Data\Meshes\Characters\_1stperson\twohandjumploop.kf
del Data\Meshes\Characters\_1stperson\twohandjumpstart.kf
del Data\Meshes\Characters\_1stperson\twohandleft.kf
del Data\Meshes\Characters\_1stperson\twohandrecoil_01.kf
del Data\Meshes\Characters\_1stperson\twohandrecoil_02.kf
del Data\Meshes\Characters\_1stperson\twohandrecoil_03.kf
del Data\Meshes\Characters\_1stperson\twohandright.kf
del Data\Meshes\Characters\_1stperson\twohandskill1attackpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill2attackleftpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill2attackrightpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill3attackbackpower.kf
del Data\Meshes\Characters\_1stperson\twohandskill4attackforwardpower.kf
del Data\Meshes\Characters\_1stperson\twohandstagger.kf
del Data\Meshes\Characters\_1stperson\twohandturnleft.kf
del Data\Meshes\Characters\_1stperson\twohandturnright.kf
del Data\Meshes\Characters\_1stperson\twohandunequip.kf
del Data\Meshes\Characters\_1stperson\walkbackward.kf
del Data\Meshes\Characters\_1stperson\walkfastbackward.kf
del Data\Meshes\Characters\_1stperson\walkfastforward.kf
del Data\Meshes\Characters\_1stperson\walkfastleft.kf
del Data\Meshes\Characters\_1stperson\walkfastright.kf
del Data\Meshes\Characters\_1stperson\walkforward.kf
del Data\Meshes\Characters\_1stperson\walkleft.kf
del Data\Meshes\Characters\_1stperson\walkright.kf
del Data\Meshes\Characters\_1stperson\walkturnleft.kf
del Data\Meshes\Characters\_1stperson\walkturnright.kf